SmashDay · UX redesign prototype
Season Mode
A complete, clickable redesign of every screen — pure HTML, realistic data, no backend. A sports-game menu aesthetic — deep navy ground with drifting stadium glows, volt numerals that count up, vivid team colours, and the most intense floodlit surfaces reserved for what is live right now.
How to drive it: the UX ▸ button (bottom-right of every page) switches the role you are viewing as, the sync state, and each screen's states. Navigation, refusals, and the shell all follow the role — try opening Money as a Player.
1 · Getting in
the doorsMy tournamentseveryone
2 · The public surface
no login, nothing personal3 · Running it
organizer's deskSetuporganizer
Grade playersorganizer + referee
Playersdesk roles
Creworganizer
4 · Match day
the floodlit partFixtureseveryone
The tie sheeteveryone
Tableeveryone
My matchesplayer + captain
5 · Money & care
the booksBackuporganizer only
Your accesseveryone
6 · The system itself
Style guideevery primitive, once
Design rationalewhy it looks like this