SmashDay · UX redesign prototype

Season Mode

A complete, clickable redesign of every screen — pure HTML, realistic data, no backend. A sports-game menu aesthetic — deep navy ground with drifting stadium glows, volt numerals that count up, vivid team colours, and the most intense floodlit surfaces reserved for what is live right now.

How to drive it: the UX ▸ button (bottom-right of every page) switches the role you are viewing as, the sync state, and each screen's states. Navigation, refusals, and the shell all follow the role — try opening Money as a Player.

1 · Getting in

the doors

2 · The public surface

no login, nothing personal

3 · Running it

organizer's desk
Setuporganizer
Grade playersorganizer + referee
Playersdesk roles
Creworganizer

4 · Match day

the floodlit part
Fixtureseveryone
On court designed ahead of buildreferee
Tableeveryone
My matchesplayer + captain

5 · Money & care

the books
Moneycollectexpensesorganizer + treasurer
What I owe designed ahead of buildplayer
Backuporganizer only
Your accesseveryone

6 · The system itself

Style guideevery primitive, once
Design rationalewhy it looks like this